Sunday, March 31, 2019

Leons Weird Adventure Pt 3 The Struggle

Part 3 of my ongoing mod...

Leons WeIrD Experience through-out a small outpost in a vally in which he keeps struggling to survive his obstacles. Soon after He had a quick unexpected encounter with the "Big Cheese" of the Village to be only thrown at with some more qestions. Leon once again has a unexpected encounter far worse than the "Big Cheese" A giant Lake Ness Fish Killing Creature wanna-be thing tries to kill our brave player.




View the Main Post Here 

Thursday, March 28, 2019

Wednesday, March 27, 2019

Leons Crazy Adventure!

Please Note this is a Whole Story mod i'm making and currently working on as of 3/26/2019 and I do plan to finish and even maybe release what I get done...



Leons WeIrD Adventure


A Secret U.S Government Agent named Leon S. Kennedy has been sent on a Mission. His Mission, is too look for the President missing daughter who's name is...Uh...Ashley? Yep Sounds Right! Ashley Graham has been kidnapped by a mysterious group within the depths of a monsoon season of a Unidentified Country deep in  Europe! Why? Because Screw Logic! So Leon suits up in his "Serious Suit" armed with a handgun, ammo and some herbs to bring back the President Daughter back through on his Crazy Adventure within Europe! Will Leon come back? Will Ashley bring our Fit Player deep into insanity? What Secrets will Leon Uncover? Only Time Will Tell



Part 3

Part 2

Part 1



Information about the mod it self, This mod will replace almost all text in the game including, Items, Documents, Keys, well basically almost anything interactable. With all that, the story will also include re-arranged items of all sorts and maybe even less Items (Undecided). Certain Keys Will Be acquired differently. Basically telling almost the same story but advancing in a different way towards Leon Destiny...

Also this mod is simply a Joke and full of somewhat semi-Funny and unexpected events, hence reason being Ashley name being spelled wrong in the video, because of leons Short Term Memory I guess ¯\_(ツ)_/¯

Hope to be Finished in about a Full Year...

Tuesday, March 26, 2019

Some .LIT Tests

Some Lighting Tests with R100...





Published on Feb 5, 2019


Published on Mar 23, 2019














Unseen Event?

First I added in a event then changed some values and then Discovered this event. The Player Climbing down? What?! I don't recall this being in this game. interesting...


Event Testing

...with Beautiful Spy Ada


Character Radio Fix

Finally! A collection of character dats made by Me for Radio fix adding semi-full play-ability for the following character's

Krauser

Ada (Story)

Ada Spy

Ada RE2 Skirt

Wesker


MediaFire Link

Some Animations Testing


I am here to present a new Mercs stage for the game. The new stage is the area where you wake up with Luis after being knocked out by the "Big Cheese", or in other terms r104 basically swapped over r400. View Video for More Details

I Would like to thank Mr.Curious for a lot of help and info, I would also like to thank k98postman for testing this mod.


Its Features are.....

- New Environment
- New/Edited Items
- New Player Experiences
- New Challenges

While this swap being successful, problems still occur I have noted what I know below...

- Enemies Get Stuck in Some Places (Rarely Occurs)
- Enemies start to walk off in other direction or even just stands there.
- Enemy Spawning Still Needs Some Tweaking (Working On This)

Problems that may occur non-relating to any noted above problems are the following...

- Misplaced Coordinates? Run the edited game.exe that was included.
- Messed Up Textures/Models? "xscr" may be corrupted, re-download and try again.
- No Enemies or Not Frequent? Use the Edited "omake.esl" that in the "etc" folder. May need to run exe as admin as well.


Note: These are the only ones I know of so far and haven't experienced anything game breaking. If you experience anything not listed above please submit the problem with a working pic for more details Please. Thanks


Install: Pretty Straight-forward install/place all the files and folders in your Resident Evil 4 Directory their Will be 3 folders "etc", "st4", "xscr" and 1 File New_Stage.exe. First i'm gonna say, no this exe is not a virus, malware, adware, or any type of file to commit damage to your PC in any way. Make sure to run the included New_stage.exe this is crucial to making the mod act right.

 

Mercenaries Rocket Launcher Mania!

This was a simply mod i made a while back but didn't plan on releasing it but here. Beside that nothing more to say the title says what this is about.

Features:All enemies have a Rocket Launcher except for Salvador and JJ. Some Crossbow enemies are still active

As of right now this only affects the Island and Water World Gando


Tutorial: How To Add New Objects

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Hello, Today I'm gonna be explaining how to add both existing and new objects into a stage. Some tools your gonna need are Crzosk's bio_etm_edit.exe and bio4_ets_edit.exe. Also included in the DL link below.




First before we start lets make backups of the rxxx.dat were going to be using. I'm gonna be using r100.dat To do this your gonna need to extract your StX.dat and extract your rxxx.dat that you want to edit. Make sure to get the objects from Perquisites. So with that being said lets start.

Perquisites: Objects With that being said lets start.

1. Using bio_etm_edit.exe

Lets go ahead and open bio_etm_edit.exe, and we will see this.



If your text is messed up, do not be alarmed as this is your computer trying to output the Japanese text in Unicode. but lets continue.

Lets go ahead and open a ETM file, lets click the file options that are located in the top left with the "F" in parentheses. Then lets go ahead and click the first option from the top. Navigate to your extracted rxxx.dat folder that you want to use. Then Open that ETM file and we get this or something similar(If you used different room data than me).




2. Adding objects
Now to add completely new object. Lets go ahead and add some new objects by going to the File Options and click the option 6 boxes down from the top the one with the "A" in parentheses. Luckily i already got some models set in the "Objects folder" you might noticed that the objects have a .etb as a extra extension. These are created when we extract a object from a ETM using the tool. I will explain how to do this later.

Okay go ahead and add your objects make sure to get everything inside the folders and sub-folders these are crucial to making the Object work as it supposed too. I'm gonna be adding Et15, Et10, and Et11. Now Go ahead and save by using the "save as" function thats right below the open option (what you used to open the file)
So if you decided to copy me you will have 7 new files inside the ETM



3. Preparing the ETS
Now adding the files in the ETM is not enough now were going to have to open the ETS in hex and add new objects new. Doing this will be very simple as everything is neatly organized.

First we must understand ETS in hex in order to add objects so taking a quick look at this picture I made this will define each color coded box that will appear in the ETS (Picture tooken using 010_r100.ETS)



⦁ Black Box: Represents a "Object"

⦁ Blue Box: This tells us that this is this object. Example:0D=Wooden Door 01=Small Box

⦁ Orange Box: These means what ID these are. if we add a new object we can simply follow numerically or make it a number larger. MUST NOT BE A NUMBER ALREADY USED!

⦁ Green Box: Co-ordiantes -XYZ

⦁ Yellow Box: Rotation -XYZ

⦁ Red line: Unused/Unkown data


and the most important of all the very first 4 bytes at the top of the file "0B 00" acts as a header so each time we add a new object this must increase by 1 byte. Obviously it will be different for each file.



Now lets go ahead and add a object lets just go ahead and use another object specifics make sure to include all the data don't leave anything out and paste at the bottom of the file but before the "CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD" but after the last object. and it should look like this



Make sure to update it ETS ID. Since we copied the coordinates as the "box" above this will appear in the same position as the "Large Box" So lets not do anything and Open cheat engine and lets use Exact coordinates player tool.CT and the latest version of Cheat Engine. Then lets start up the game go to the stage to the position you want to add this object at. After that pause the game for Exact position and copy it from the Cheat Engine Script. Make sure its the the coordinates have Only 12 bytes in it not any unnecessary extra bytes. Then Go back and paste those bytes in the Coordinates section using the above supplied picture.

Here i changed the Coordinates of my added 3 items...


Then save the hex and repack the rxxx.dat and stick in a folder called "St1" that is in your Resident Evil 4 Directory, that or repack the whole "Stx" included with your edited rxxx.dat

4. Trying in game
With everything done and hopefully right lets start the game, and view the newly placed objects


looks pretty good except for the lantern lets raise it a little bit. To do this it would be easier to use bio4_ets_edit.exe Lets do this in Section 5

5. Improving Objects
Now lets open bio4_ets_edit.exe and open the rxxx.dat file we just edited. Luckily we don't need to extract the rxxx.dat again as this tool instead reads the the dat instead! Lets open by going to the top left click "File" with "F" in parentheses and click the first option and navigate to the your rxxx.dat.

With the file opened it should look a-bit similar like this...


Now if you see something odd with your last segment like above in segment 14. Don't worry this won't hurt anything but why it does this is unknown, but lets continue, lets use the Object ID list to depict what these other PMD ares like 00 is window 01 is a small box and 02 is a large box while 0D being a metal door and with our items being last in the list. Now since I want to edit the lantern I'm going edit the section that contain the PMD 10 Now lets raise the Y coordinates positive wise
and make it 3.41560 now lets save by using the option right below the open file icon.

We get this in game...


With this being raised this was succesful the ETS tool is good for editing Position, Rotation, PMD, and editng ETS ID assign. Another thing is use the ETS ID here to place ITA items in barrels and boxes and etc.

Visual Explaination



Here's a simple ETS and ETM test I did showing what these tools are capable of...


With all this being said this concludes the tutorial. check the "Extra" the section for more stuff and translations. Have any question or problems please comment below.

Extra:

Models Found in St1