Tuesday, December 18, 2018

RE4 Editing Item Pickup


Hello there today, I'm gonna be teaching you on how to edit item pick ups.


First I need to say is I DID NOT MAKE THIS. I am just sharing a tut for his tool. 
Original maker is Crzosk (No Longer Active)

Youtube(No Longer Active)




Its quite simple to be honest. First your gonna need  the tool bio_ita_edit.exe. It  is a tool to change the types of items, co-ordinates, rotation, and how they where they appear.





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Brief Description of each segment.


[ITEM]
Tells what the item is set too. Ex: 4=Handgun Ammo, 6=Green Herb

[Rnd]
Indicates how the item will appear randomly or all the time.
 When the Value is set to 0, it is fixed. When Value is 16 it appears randomly.
Ex: 04(Handgun ammo)+[Rnd]16 =Money or Ammo

[In]
Indicates wether the item is in a Box, Barrel, or Enemy or Etc...
If value is 0 the item always appears on the same Co-ordinates.
If value is 2 the item will not appear UNTIL the box or barrel is destroyed.
If Value is 1, the items will appear once the enemy is defeated.

[ETS]
If the value of "In" is not 0 it says which box or barrel that the items is in
Note that the ITA is linked with the ETS and that controls boxes and and barrels on the stage.

[X,Y,Z]
The Co-ordinates.
The place where that item is stored at.

[Rx,Ry,Rz]
rotation of that item.

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How to change a item is pretty simple. Theirs actually two ways the drop down box which is in Japanese



or simply click the item you want and press enter and change the value to your desired Item.


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When changing an item....

"Because ITM has no room, ITEM xx has all been replaced with xx" 
(xx is an item number) 

This message may appear not for all items though. 
This is simply because the ITA data is connected with ITM data, so we must understand the ITM. 


Quote Translated....
 "ITM is a set of item data used in the room and has 3D data and texture of each item.
But not all items' data is included.
Only item data which is decided to be used in the room in advance is prepared.
In the previous version of bio_ita_edit.exe, when ITA used items not in ITM, 3D display was not done on game acquisition or layout screen. (You can get it)
 Although it is resolved in this version upgrade, ITM data can not be increased, so we decided to change the ITM data by the following procedure. 
1. If the item number changed by ITA is existing in ITM, ITM shall not be changed.
2: If the item number of the change source is used only in one place, change the number of the corresponding ITM.
3: Allocate unused item numbers to ITM by changing them.
4: When there is no unused in ITM and the source number is used in multiple places, at the same time as changing ITM number, duplicate item numbers in ITA are all changed to the same."

....But if you do choose not to display preview, we can go to the "Layout Screen" and choose "Ignore ITM"


Without ITM




With ITM




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Onto Rotation


Instead of showing pictures here's my explanation....


If you change an item like the shotgun in the house to a Chicago Typewriter it will horizontal. 

In this kind of situation we need to change RX to 0, only then it becomes vertical.

RY changes which way its facing. Example: If the weapon is up and vertical and change the RY this will change which way the barrel is facing. Like face left to Right.

 On the RZ ,I'll quote crzosk again....

(Translated)"* The value of RZ does not rotate in the Z direction even if it changes.
※ It rotates in the X direction."
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Scale Item 


If the item acquisition are different, and the size displayed will change if you change to an item number that is not existing in ITM. 

In this kind of situation, we will need to  change the values ​​of x, y, z with [Change Aspect Ratio] in [Edit Menu]. 
However, even if you do not change all of x, y, z, you may just need the value of x for distance.



We would get something like this by default....



Then if we change the X like 7x's bigger we achieve this...


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Stuff To Note.....



About [In] and [ETS]

When the value of [In] is 2, it is inside a box, barrel, and the postion is managed by the ETS of  Rxxx.dat

To view and change the ETS data, you must use "bio4_ets_edit.exe"





Video Coming Soon....





Link 1: MediaFire
Mirror:MEGA

Mega Decryption key: rQ1fASKPP43x8_M04vumHn9LIx0rE3gN0MElo_HJTko

Highlight the Empty Space for Decryption key.



Link for Weapon ID's:MediaFire



Sunday, December 16, 2018

RE4 Killer7 Release (Canceled)

Hello people My First post on here and  I decided release an early version of my modified Story mode released! New and confused? Well Basically this is a tribute to the games powerful but most underrated weapon in  the the game the Killer7.  So what this concluded of is New/Replaced Items, Tougher/Replaced Enemies, Swapped/New Items.


Though this ain't fully finished, I stopped after the Delago Fight, so in other words i stopped when night time comes around.

Some Problems I encountered aren't so major but quite ignoring.


  1. Handgun ammo still appears in barrels,boxes, and Enemies.
  2. At the Chiefs house after getting the key, for some reason the Present gun disappears and glitches but is only random, as for now I have no idea what causes this at this time


The Location of the Killer7  is on the bookshelf in the First Gando house before the battle.


For Now this is just a Pre-Release So expect a future update.

Download Link: MediaFire






New Changes!

Hello

From Now on i'm gonna be posting my Updates here from now on. I feel that its just gonna be just as same as here then on Moddb. 

My blog here is gonna contain the following...

  1.  My mods and updates.
  2. Time to time Tutorials on how to use certain already Existing tools

Thats it for now. Expect future posts!